May 2, 2025

The Death of AAA Gaming

The Death of AAA Gaming

V Rising and the Never-Ending Vampire Power Fantasy

 

Let’s talk about V Rising first, because honestly, this game just keeps getting better. You play as a vampire who’s been in hiding for a thousand years after Dracula (yes, that Dracula) started some nonsense war. Now you’re awake, pissed, and ready to throw down. The latest update, Invaders of Oakvale, dropped a massive combat overhaul, new spells, weapons, and even an entire zone Nick, who plays regularly, hasn’t even touched yet. The best part? The content patch is free! No nickel-and-diming here, just pure vampire dominance.

 

But here’s the thing… V Rising is one of those games that almost gets it perfect, then stumbles just enough to make you groan. Every major update forces you to start a new world, which sucks if you’ve spent hours building some sprawling vampire castle. It’s a survival game at heart, but the real draw is the boss-rush-style progression, base building, and resource gathering/management. There are so many bosses, each unlocking new abilities, gear, or base upgrades. And yeah, you can turn humans into your servants, because what’s the point of being a vampire if you can’t live out your evil, vampiric, Pokémon gotta-catch-’em-all fantasies?

 

V Rising - Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living. - Stunlock Studios (Steam, PS5)

 

Starcraft’s Mysterious Revival (Probably not an RTS)

 

Now, let’s shift gears to Starcraft, because apparently, Nexon (the MapleStory people) are making a new game in the franchise. And no, it’s not an RTS. That’s… interesting. Blizzard’s been sitting on this IP for years, and now we’re getting something, but nobody knows what. The guys tossed around the idea of a PlanetSide-style shooter where you pick a faction (Terran, Zerg, or Protoss) and dive into massive battles. Imagine spawning as a Zergling, evolving into a Hydralisk mid-match, or dropping in as a Protoss Zealot. Sick!

 

But let’s be real, Nexon’s track record is hit or miss. The Finals was a surprise win, but they’ve also cranked out some forgettable stuff. If this Starcraft project leans into the universe’s strengths: fast-paced, faction-based warfare, it could be amazing. If it’s a cheap mobile cash-grab? Well, we’ve been hurt before.

 

VG247:

Believe it or not, Nexon may be making the next StarCraft game, not Blizzard | VG247

 

Facing the Darkmoor alone

 

Death Must Die’s Act 3 update delivers exciting new content but comes with brutal difficulty spikes that have players divided. The patch introduces a fresh zone, new bosses, a water-based god, and a shape-shifting Druid character alongside gear that enables wild new builds. However, heavy nerfs to previous meta strategies and punishing enemy mechanics force players to completely rethink their approach, with some attacks feeling unfairly fast and environmental obstacles like dense forests making navigation frustrating.

 

The update has sparked heated debate in the community, reflected in mixed Steam reviews. While some appreciate the renewed challenge and deeper build-crafting requirements, others feel the changes railroad players into specific playstyles until they unlock overpowered late-game gear. The result is a more demanding experience that rewards mastery but may alienate fans who enjoyed the game's earlier, more accessible roguelike flow. Whether this direction is ultimately good for Death Must Die remains to be seen as players continue adapting to the harsher new reality.

 

Death Must Die - Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game. - Realm Archive (Steam, Early Access)

 

EA’s Layoffs and the Titanfall Game That Never Was

 

Speaking of pain, let’s talk about EA. They just laid off hundreds of people, including a chunk of Respawn Entertainment. And buried in that mess? The revelation that Respawn was working on a Titanfall extraction shooter. Yeah, you read that right. Not Titanfall 3, not even a traditional shooter - an extraction game, like Escape from Tarkov or Marathon.

 

I don’t know about you, but that feels… late. Extraction shooters are already a crowded space, and Apex Legends (which is set in the Titanfall universe) is barely holding on as it is. Now Respawn’s down to just Apex and the next Star Wars Jedi game. Maybe that’s for the best… Jedi Survivor was great once they fixed the bugs upon the PC launch, but it’s still a bummer. The Titanfall series deserved better than this.

 

Indie Games Are Carrying the Industry Right Now

 

Now for some good news: Clair Obscure: Expedition 33, a turn-based JRPG made by 30 people, is currently trending #1 on Steam. Let that sink in. A small team (like, 30 people), many of them ex-Ubisoft devs, made a game that’s outpacing AAA titles with a fraction of the budget. It’s gorgeous, it’s deep, and it’s $45 bucks. Half the price of most big releases.

This feels like a turning point. EA’s floundering, Blizzard’s handing off its legacy IPs, and meanwhile, indies are proving that you don’t need a billion-dollar budget to make something incredible. Maybe the future of gaming isn’t in corporate boardrooms, but in small teams with big ideas. And honestly? We’re here for it.